Helen Hamlyn Centre for DesignData Platform

12 methods

Methods

Techniques and approaches used in the projects, some with step-by-step guides.

  1. Co-design

    Co-design is a collaborative, participatory method where diverse stakeholders (e.g., end-users with lived experience), work together as equal partners to share experience and insights, sharing…

    Projects: Believe in Us - Heart & Soul and Greenwich NHS, Future London Taxi, Our Future Foyle, PACES

  2. Critical User Forums

    Workshops, forums and design session involving direct interaction between design teams and a mixed group of users with severe disabilities. Typical forums consist of roughly 4 - 7 people with…

    Projects: DBA Design Challenges, i~design Programme, Research Associate Programme

  3. Cultural Probes

    The cultural probes are tailored packages of maps, postcards, cameras (they are increasingly replaced by smart phones) and other items given to users in local or remote test sites for their…

    Projects: Enhancing Future Community Connectivity for Ageing Well in Place: Co-designing Technology and Environments, PACES

  4. Focus Groups

    Focus groups are used to gather raw data from people to identify user needs in the concept development phase. They can also be used for clarifying particular issues during a design phase and as an…

    Projects: DBA Design Challenges, Future Ambulance projects

  5. Individual interviews

    One-to-one interviews provide information about individual actions and motivations that cannot be obtained in group discussions. An individual interview is a conversation between a researcher and a…

    Projects: Enhancing Future Community Connectivity for Ageing Well in Place: Co-designing Technology and Environments, Future Ambulance projects, Future London Taxi, Pioneering Architecture for Later Living Sector (PALLS) and 3 more

  6. Mapping

    Mapping is a method using (often visual) diagrams (e.g. concept mapping, mind mapping) to organise, structure, and understand complex information, often starting with a central idea and branching…

    Projects: Public Toilets Research Unit, Welcoming Workplace / Life of Work / Wellbeing & Workplace

  7. Mockups and Rapid Prototyping

    This is a way of making realistic models/mock-ups/rigs/prototypes of product concepts quickly so that can be tested by the team, clients, and users. Rapid prototyping provides a convincing and…

    Projects: Design Age Institute, Design Bugs Out

  8. Observation

    Observation is a common method used by design researchers, through by watching and recording behaviours, sites/events, or phenomena in their natural or controlled settings, providing insights into…

    Projects: Believe in Us - Heart & Soul and Greenwich NHS, Research Associate Programme

  9. Personas

    Personas are user profiles based on research; they provide a synthetic, schematic description of users as the potential recipients of new design concepts. Personas are based on raw data collected…

    Projects: Design Bugs Out, Research Associate Programme

  10. Role Playing

    To experience difficulties or problems faced by certain user groups, developers may role play those users. Also known as simulation, empathic research or empathetic experience, this form of…

    Projects: Design Bugs Out, Future Ambulance projects

  11. Scenarios

    Scenarios can be used to describe current or future use contexts. Scenarios illustrate stories that put the people who use or will use products and services in different contexts. Typically…

    Projects: Design Bugs Out

  12. Workshops

    Workshops are flexible collaborative sessions (can be organised in person or online), often between 2 hours to 2 days, using various tools (e.g., visual materials, worksheets, miro boards) to engage…

    Projects: Autism at Kingwood, Believe in Us - Heart & Soul and Greenwich NHS, Design Age Institute, Future Ambulance projects and 3 more